EVERYTHING ABOUT STAR SPECTRAL CLASSIFICATION #NoMansSky 1.38

EVERYTHING ABOUT STAR SPECTRAL CLASSIFICATION #NoMansSky 1.38


Today we’re going to look at Star System Classifications
and what that means for predicting the planets you’ll find before you even get there in No
Man’s Sky. As they are reenabling spectral class text
on the Galactic Map in patch 1.38, I thought I’d go over Spectral classes for star systems,
the color of a star system being a basic showing of what to expect the planets to be like and
the text specific classification that narrows down some details. Firstly, let’s start with that text you will
now find enabled again after the system name on the galactic map This text will be made up of 2 or more characters,
these all have a purpose. The first character is the star class, this
is 1 of 11 different letters, this letter denotes the color which is popularly also
an indicator of the temperature of the star based on what we know of our universe. All star types are based on real star except
for the green star, this does not exist in real life. While there are 11 classes, kind of, only
7 are in-game, 6 normal classes with green added The scale has from lowest to highest; M K G F B and O with E being the Green star type and no known
temperature. All of these different Star Classes can be
put into 4 basic types, Yellow, Red, Green and Blue, this is what determines the warp
drive needed to travel to them, this also determines the system specific resource. Yellow has no specific resource, Red has Rubeum,
Green has Viridium and Blue has Cymatygen, while interesting to know about them, these
3 resources aren’t needed for anything in-game at the time of this video being released. As for the Warp drives, you need Sigma to
reach Red systems, Tau to reach Green systems and Theta to Reach Blue. There is more to know regarding the Colours,
but we’ll just finish off the other characters in the classification text on the galactic
map first. The second character is a number, this is
to further narrow down the temperature of the star, the lower the number, the hotter
the star within its Classification. The potential third and more characters are
letters that mean certain things within the system that mostly don’t mean anything to
you and your gameplay. I won’t read these off as they bare little
substance, but if you’re curious, just pause the screen now to have a quick read. There is, however, a few interesting ones; having an ‘m’ as the third or more character
means “Enhanced Metal Features”, this to me sounds like the planets are more likely to
have higher frequency of metals on the surface or maybe more metal types per planet, or maybe
it is just flavour text and means the sun is a little further along and is creating
metallic elements. A ‘p’ in the class text means “Unspecified
Peculiarity” and I am fairly certain this is related to those crazy planets you see,
but it doesn’t guarantee one at the least, after coming to this conclusion, I checked
my home system which has a floaty metal glass planet and its classification is B1pf, this
is by no means concrete and after checking a few systems with a p I found no ultra weird
planets but I did find Airless, Abandoned and similar unusual planets, so I do think
this is likely to refer to that. The rest I think may affect the general appearance,
with some systems having that awful thick smog and such. Now as far as predicting the planets of a
system before you’ve actually got there, it’s a really simple thing that usually works,
you essentially play the numbers. Planet biomes are also affected by the Star
Class, you will find a higher frequency of certain biomes in certain Systems. Planet biome frequency works on a probability
system based on simple values. Yellow Systems have an average chance at containing
Toxic, Scorched, Radio-Active, Frozen and Barren worlds with a double chance of having
Lush or Dead planets. Green Systems have an average chance of containing
Lush, Toxic, Scorched, Radio-Active, Frozen, Barren & Weird with a double chance of having
Dead worlds. Red Systems have an average chance of containing
Lush, Toxic, Radio-Active, Frozen & Barren planets with a double chance of containing
Dead worlds and a triple chance of containing Weird planets. Blue Systems have an average chance of containing
Lush, Toxic, Scorched, Radio-Active, Frozen & Barren Worlds with a double chance of containing
Dead and Weird Planets. So if you are in the original Galaxy ‘Euclid’
then it’s just those and if you want Weird planets, hit up the Red Systems, if you want
Dead planets hit up the Green, for Lush stick to Yellow systems and for everything else
both Yellow and Green have the same and best chances of hosting them. There are simple differences for the chance
of life, based on system type but we’ll cover that briefly after we’ve finished the planet
types. As if you happen to be in a different galaxy
there are a few other things to consider; For reference, the Original galaxy is classed
as a Balanced galaxy, shown in-game as Imperfect, Parallel, Improved or Rebuilt and follows
all of the previous rules and ratios mentioned above. Next is the Lush Galaxy, shown in-game as
Tranquil, Inspiring, Serene or Halcyon and is subject to all of the rules shown above
with the following modification to Yellow Star Systems; Lush Yellow Systems have an average chance
of containing Toxic, Scorched, Radio-Active, Frozen, Barren and Weird worlds, Weird or
‘Exotic’ worlds not being able to spawn in the default yellow star systems as well as
a half chance or spawning Dead worlds and a huge 4 times chance of containing Lush worlds. This is the only modification to Lush Galaxies
from the default. Then there are Vicious Galaxies, shown in-game
as Raging, Ruthless, Relentless or Burning. For this galaxy type, the default mentioned
previously is the same with an added frequency of Extreme planets, to what level of frequency
is unknown. And finally, Abandoned Galaxies, shown in-game
as Ancestral, Silent, Exhausted or Frozen. As with the Lush Galaxies, the Yellow system
is different, though it is more of an opposite; Abandoned Yellow Systems have an average chance
of containing Lush, Toxic, Scorched, Radio-Active, Frozen, Barren and Weird Planets with a 4
times chance of finding Dead Planets. As well as this change to yellow systems,
Abandoned Galaxies are also the only galaxy type that differs from the normal as far as
the chances of finding life. The default chances of life are shown as a
decimal, to what value this holds is unknown, it certainly is not a percentage as it just
doesn’t match up, but while we don’t know the exact value, we do know how the different
systems stack up against each other, if we can the 0.1 value as average, then in all
but the Abandoned Galaxies, Yellow, Green and Blue systems have an average chance of
life with Red systems having a 5 times chance of life. With Abandoned Galaxies, you will find that
Yellow and Blue systems have an average chance of life with Red having a double chance and
Green having a 5 times chance. I feel as though this is to make green systems
in an abandoned galaxy a sort of oasis among the stars. I am unsure of the frequency of system spawns
and how they differ between different galaxies, so if I were programming No Man’s Sky, I would
make those green systems an oasis, but make them very very rare, so that finding one meant
a great deal and was worthy of settling. It is also worth noting that this is a base
number or modifier, each biome would likely have its own rules for life chance among other
things with these numbers being a modifier to mix things up. Meaning that a Lush planet in a red system
in all but an abandoned galaxy will likely have far superior life to that of a Lush Biomed
planet in another system type, though remember that there are now more than just 1 type of
lush biome, with Paradise, Jungle and the like. To Help you along in your travels I have built
a very simple little calculator that needs only one input; Your Galaxy Type, with that
it will show you the systems you should go for to be able to find the planet type you
want to find and of course always remember that picking the system color isn’t everything,
make sure to pick one with many planets and moons to give you the best chance of finding
the one you want. Link for the Calculator is in the description! This is a lot of information so I hope I have
covered it in an easy-to-digest manner if there is anything at all you are not 100%
about then please ask away in the comments, I always read every comment and I’m fairly
good at the replying thing. If you liked this video then please hit that
like button and share with your fellow travelers, subscribe if you haven’t already and consider
checking out my Patreon, a dollar a month is a great way to support the channel. But above all, have an awesome day folks!

43 Comments

  1. Timotytimotyy says:

    Awesome video and good editing! Although i dont really understand for example what kind of galaxy Euclid or the one after that one is. How am i supposed to know?

  2. Bad Don says:

    Thank You, very well done!

  3. Bad Don says:

    Question, I followed the atlas quest and chose a new galaxy to go to, is there another way of resetting the galaxy again other then to travel to the middle? < and how does that work in the middle to reset the galaxy again? > Thanks

  4. DarklordXelrick says:

    Now to only find the perfect system with Grade 3 economy and Grade 3 conflict? No to sure how conflict affects the system other than space battles.

    However I been stuck at trade stations trying to determine what each line color from the space station represents. (If there any significants)

  5. TVD- The Remedy says:

    Dude, you’re an absolute BEAST at breaking down the different aspects of NMS. Thank you for all of the work you do!

  6. TVD- The Remedy says:

    Don’t you need Viridium, Rubeum, and Cymatygen to make some of the later Atlas Seeds?

  7. Jmagnum8989 says:

    What we should be looking for is a wealthy solar system, with a black hole, and several planets/moons that preferably span each of the major environmental hazards. Preferably, these planets' minerals would be diverse enough to craft higher tiered products.

    finding this allows us to set up sophisticated farms who's resources span several planets in close proximity.
    These farms will allow the player to make high tier products without leaving their system.
    The planet's wealth will translate to running into better ships and one can scale the conflict level to regulate battle frequency.

  8. Simonet1309 says:

    Awesome

  9. Matt H says:

    Yikes!!! That's a lot of info. Awesome work gathering all of that together. I'll watch it another 10 times so I can get my head around it haha!

  10. Albert Poe says:

    Thanks for the info, both of these are a lot of help.

    I have a request.
    Could you do a video on making money? What's the best, farming, trading, buy-sell-crash price? Which product to farm, living glass, Liquid Explosive, Circiut. Each has pros and cons…

    Thanks

  11. Andreas Tapaa says:

    Very helpful man! Nice!

  12. Ali Rayzack says:

    Thank you for the great detail you put into this

  13. Jay Wray says:

    Great video! Very helpfull…..Question: I'm looking to visit player bases. I'm at the center of the first galaxy and I'm yet to run into another player's home base. I can't wait to reach this milestone! Is there a forum, that you know of, where players post their home planet glyph coordinates so that curious players like myself can go and visit them?? Thanks…..and I just subscribed 🙂

  14. HardWarUK says:

    Very useful. Didn't realise there was so much "accuracy" in the No Man's Sky Universe!

  15. Oobe says:

    I found a tropical paradise in a lush galaxy around a red star.

  16. Oobe says:

    Since you seem very knowledgeable about these things I would like to ask you a question.
    I posted a video where I show the portal glyphs of my paradise resort, but when my friends try to visit me they end up on a neighboring planet.
    They are in the right star system but on the wrong planet, how can I fix this? Thanks for your time.

  17. Draxis57 says:

    @Xaine's World Hey. Great vid! I do have a question though. When you refer to the galaxy classifications, such as lush galaxies that have the 4x chance of lush planets. What's a good way to determining which type of galaxy you get, or is this referring to the different naming conventions of planets? I apologize if this sounds "noobish." I may just not have played enough of this yet. Do you mean, that if I head to the Hubert (is that the right name?) dimension that there is a chance that the new galaxy that makes up the hubert dimension can be one of those other types? Thanks!

  18. koshua says:

    Where does the galaxy type show in-game?

  19. myndwire says:

    Great run-down!

  20. Joshua Villines says:

    Thanks for putting all of this in one very informative video. Great work!

    Is there any chance you could put all those handy tables and lists into a PDF document we can download and have on-hand while exploring?

  21. Ethan Dudash says:

    Thank you!! Awesome video!

  22. Tim Senna says:

    God bless you fine sir

  23. Galactic Research Initiative says:

    I'm in my Anaconda heading towards the heart and soul nebulas in hopes of finding Raxxla….wait this is that other game

  24. Mert Korkmaz says:

    Amazing video. Thanks mate.

  25. Tom Slater says:

    Great info. Thank you

  26. suprqt says:

    Well where do we find our galaxy type in-game?

  27. Thresher says:

    A nice short and sweet yet in depth explanation.

  28. jerome mathiasen says:

    Do all systems have space stations? I have jumped into 2 red systems for the first time and i found no stations didnt know if this was normal or not.

  29. Joser S096 says:

    Does this still apply to NEXT?

  30. S. says:

    I'm pretty shure you have no idea what a galaxy is.

  31. razeeL says:

    Hey there, thanks for explaining so much.

    Unfortunately my english is not so well and i dont understand everythink.
    Im looking now so long time for a Lush, Blooming Planet! I warped like 200 times, system by system (only yellow planets).
    But no luck, i play on the Eissentam Galaxy aswell, so i got lush Planets but most of them are full with water (islans planets) or the fauna is not Green mostly Red or Brown.
    So i get some Lush planets but not what i want its more a Lucky think to get the perfekt biom i guess.

    Now to what you explain

    0-9 are the weather? So you mean on a system with 0 you will have bad weather even on lush planets? And 9 aswell.
    So what i need to do to get a planet without negativ weather is finding a system with a 5 right? Or is there a chance to get got that on other numbers aswell?

    What i dont understand was the alphebetic after the number example : G5(pk).

    But the only think what i care about is finding a Bloom planet can you give me some tipps about that?
    Thanks for reading.

  32. Lord Of Admirals says:

    So if I go to a system with high metal content, I can find Cadium, cause if been through 11 systems and can't find cadium. Google hasn't been very helpful in my search.

  33. T C says:

    Can we get an update for this for NEXT if anything is new??

  34. Luca Ban says:

    Hey! Is this still relevant in NEXT?

  35. Aaron Franke says:

    Found a green system with giants with limited intelligence, and two flourishing planets. I guess that’s pretty rare?

  36. Samurai Red says:

    Oh God getting moition sickness like a damn roll coaster🤒🤢

  37. Dr Gunsmith says:

    I’m sick of finding red or bright orange grass with very little trees lol, I’m looking for my perfect home green lush forest with lots of nice creatures or am I asking to much 😂

  38. Freki last name says:

    This isn't working in eissentam, for me at the the moment anyways.

  39. Kev Hampson says:

    Just like to say, ,very informative video (you must of put the hours in.lol.)thanks for all the help. .

  40. guckee gang says:

    Thanks! I needed this to find Cadmium!

  41. joe trumbull says:

    Does this still apply to this day? Since the planets got a huge rework; does it still apply to galaxy types? I’m in the original galaxy right now and I really want to go to a lush type galaxy and that’s gonna be pretty hard considering that there is 255 galaxies in No Man’s Sky. Thank you so much for this guide! Regardless of your answer it was awesome to see the in-depth detailed work you put into it!! Im still keeping my eye out for a updated video from you! Bell notification is my best friend when it comes to your future videos 💯

  42. LizaVP says:

    :45 – Thank you so much. This was so helpful.

  43. krazye says:

    I got lucky I guess when I picked a blue star system. My planet in survival is just 1 planet and 1 moon. The moon has activated indium, the planet regular indium. Planet also is highly agressive sentinels, giant dinosaurs, kinda tropical feel with hot rain storms. I like it :). Can go to the moon for my money, and roam around my planet doing things

Leave a Reply

Your email address will not be published. Required fields are marked *